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AI Insights · Timothy · October 2021

Top 5 Match 3 Games on Android in the US: Q3 2021 Performance

Discover the performance trends of the top 5 Match 3 games on Android in the United States during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Match 3 Games on Android in the US: Q3 2021 Performance

During Q3 2021, the top 5 Match 3 games on the Android platform in the United States demonstrated significant trends in weekly downloads, revenue, and active users. Below, we break down the performance of each game based on data from Sensor Tower.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced notable fluctuations in weekly revenue, peaking at approximately $3.3M in the week of July 5. Weekly downloads showed a significant increase mid-July, reaching around 54K, while active users peaked at approximately 154.9K in the same period before gradually declining to around 109.1K by the end of September.

Puzzles & Survival by 37GAMES maintained a steady revenue stream, with weekly revenue consistently hovering around $1M, peaking at approximately $1.06M in the final week of September. Downloads saw a high of around 41K at the start of the quarter and then gradually decreased to approximately 20.5K by the end of September. Active users remained relatively stable, fluctuating between 105.8K and 129.6K.

Empires & Puzzles: Match-3 RPG from Small Giant Games saw weekly revenue peak at around $1.2M at the beginning of the quarter, with a minor dip mid-quarter, and then stabilizing around $921K by the end of September. Downloads remained relatively low, with a peak of approximately 7.5K at the start of the quarter, gradually decreasing to around 4.3K. Active users showed a slight decline over the quarter, starting at approximately 241.5K and ending at around 215.8K.

Best Fiends - Match 3 Puzzles by Seriously Digital Entertainment Oy experienced a consistent weekly revenue, averaging around $550K to $700K, with a peak of approximately $709K in the first week of the quarter. Downloads were stable, peaking at around 15.3K and gradually decreasing to approximately 8.5K by the end of September. Active users fluctuated, starting at around 438.1K, peaking at approximately 482.5K in early July, and ending at around 355.4K.

WWE Champions from Scopely showed modest revenue figures, peaking at around $282K in the week of August 23. Downloads remained relatively low throughout the quarter, with a peak of approximately 2.8K in mid-August. Active users started at around 7.7K and saw a slight decline to approximately 7K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021